REALITY AND GURPS DISCWORLD =========================== My involvement with GURPS Discworld now being limited to waiting, fielding the odd last-minute query from the publishers, and running the occasional demo, I am able to turn my mind to such tiresome questions as what people are going to *do* with it. The following are some educated predictions (in the usual format). On joining a GURPS Discworld game: - Real Men will play Barbarian Heroes. - Real Roleplayers will play Witches. - Munchkins will try and play Troll Wizards, argue with the GM, mumble about the points system being unfair, and finally play Mercenaries. - Loonies will play Guerilla Mimes. Ask them for their role-models, and... - Real Men will choose Carrot, Casanunda, and Granny Weatherwax. - Real Roleplayers will choose Susan Sto Helit, Rincewind, and Granny Weatherwax. - Munchkins will choose Cohen, Detritus, and Lilly Weatherwax. - Loonies will choose the Bursar, Rincewind, and Granny Weatherwax. When the GM admits that, setting notwithstanding, this game may be a bit combat-heavy... - Real Men will play Barbarian Heroes. - Real Roleplayers will play Assassins. - Munchkins will play Trolls. - Loonies will play Mediums. ("Just because we killed them shouldn't stop us talking to them.") When the GM hastily back-pedals and says that, actually, there'll be lots of role-playing and social interaction: - Real Men will play Barbarian Heroes. - Real Roleplayers will play Watchmen. - Munchkins will play Trolls. - Loonies will play Zoons. When they choose to play non-humans: - Real Men will play Dwarves. - Real Roleplayers will play Elfkin. - Munchkins will play Trolls. - Loonies will play Gnomes. Ask them about their character's place of origin, and... - Real Men will choose The Hublands. - Real Roleplayers will choose Genua. - Munchkins will choose Dumanifestin... Oh, alright, how about the Agatean Empire (you know, with all the gold)... - Loonies will choose the Tezuman Empire. Looking at the new Advantages: - Real Men will go for Voice of Command. - Real Roleplayers will go for Inspiration Magnet. - Munchkins will go for Recognized Divinity. - Loonies will go for Sapient Pearwood Property. Looking at the new Skills: - Real Men will go for Shouting at Foreigners. - Real Roleplayers will go for Fools' Lore. - Munchkins will go for Discworld Alchemy (and try to make gunpowder). - Loonies will go for Astrozoology. Picking from the Jobs Table: - Real Men will want to be Watchmen. - Real Roleplayers will want to be Village Witches. - Munchkins will want to be Mad Wizards. - Loonies will want to be Street Mimes. If they have to take up religion: - Real Men will worship Blind Io. - Real Roleplayers will worship The Lady (carefully). - Munchkins will worship The Lady (less carefully). - Loonies will worship the Hogfather. Ask them what sort of campaign they want to play, and... - Real Men will say "The last of the Barbarian Heroes." - Real Roleplayers will say "Oh, let's start a witches' coven, or join a new city watch, or something." - Munchkins will ask "Where's the dungeon?" - Loonies will say "Let's start a revolution in Ankh-Morpork."